It went surprisingly well right off the bat. So I’ve been working on a simple fix for that, which is to make it use RAM for only two letters and then just have it reuse that memory over and over. For now, I’ve been working on fixing one of the main issues - the game only has enough memory for 40 letters on the screen at once. In a way, it really is kind of like the final boss of a game, what with all of the different forms you have to defeat. The main script hacking issue is actually like a huge collection of lots of different things, so it’s not something that will be suddenly done in a day. Well, the battle against the big bad main script programming is on, and although it’s only been a little bit of progress, that last update exploded into hundreds of replies in only a few hours, so here it is for people who didn’t watch the mini-updates in real-time □
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